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The borrowed tag mirrored Lee’s lofty aspirations-he wanted to become the greatest player of his generation. His opponent was Lee Jung Hoon, a hopeful youngster playing Terran under the tag “BoxeR,” the name of a legendary StarCraft: Brood War veteran. In one corner was Han “Kyrix” Joon, a pugnacious Zerg who was known for bursts of unpredictable aggression. We were all unsure where this game would take us, but in one of the best and most influential games of 2010, we saw a glimpse of the true potential of StarCraft II. Standardized build orders, which indicate when a player should build their units and structures, had not yet been solidified, and players were innovating on a weekly basis. The first year of StarCraft II was an untamed landscape of experimentation and discovery. GSL 2010 Season 2 Quarterfinals, Game 1 (November 1, 2010) Without further ado, here are our picks for the best games of competitive StarCraft II.
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And hey, if nothing else, it’s a playlist of awesome esports videos to kill a weekend with. For others, we hope it can be a gateway to epic moments of StarCraft II history that took place before they started playing. For some, it’ll be a stroll through fond memories. With the last ten years of our journey in mind, we’ll be taking you through our personal picks for the best game of each year, adding some historical context along the way. The competitive scene took off when the game entered beta in 2010 ten years later, it’s still going strong.Īs StarCraft II’s tenth anniversary approached and we began brainstorming ways to celebrate, we thought: What better way to celebrate a legendary esports scene than to reflect on the best matches of its first decade? “Hell, it’s about time,” he said (in Korean, for those of us watching the tournament).įrom that primordial moment, StarCraft II would go on to hold a position of prominence within the storied arc of Blizzard esports. Tychus Findlay stepped into that now-famous gunmetal chamber and was outfitted with complex mechanical armor. For others, it was May 19, 2007, when the cinematic debuted onstage at a StarCraft tournament in South Korea. For some of us at Blizzard, it was during an internal Show & Tell session when the cinematics team revealed what they were working on. I would buy this game again today (and I do in fact have two different accounts of StarCraft II which I have bought separately) and have absolutely no regrets of my purchase.Part 1: Wings of Liberty | Part II: Heart of the Swarm | Part III: Legacy of the VoidĮveryone remembers the first time they saw the StarCraft II announcement trailer. I am 100% completely biased in my opinion, but there is a fantastic community who feel the exact same way and have had really similar experiences with this game that I have. That being said, I'm a really big fan of this game, so take it with a grain of salt. For the total amount of time that I've sunk into this game, between playing the game itself and watching online tournaments, compared to the amount of money that I spent on the game itself, I've definitely got my money's worth. I've played through all three of the main campaigns on Brutal. I've been playing StarCraft II since the end of 2011, so around 1.5 years after it released and I've played around 10000 multiplayer matches. I was not, by any means, a die-hard RTS fan boy, and even now I would say that my formative gaming years were spent playing RPG-style games. I had played some RTS games (Age of Empires series, WarCraft III) but never beyond campaigns and a few vs AI games. Before StarCraft II, I hadn't played any multiplayer game. So, I've replied to a few comments in here but I figure I'd make my own comment about this game.