Following a period of financial turmoil in which the company neared bankruptcy, the team began Anno as a spiritual sequel to its earlier title 1869 – Hart am Wind!, a competitor of The Patrician. Anno 1602 began the Anno series, which led to the sequels Anno 1503, Anno 1701, Anno 1404, Anno 2070, Anno 2205 and Anno 1800.Īnno 1602 was conceived in April 1996 at Max Design, a Schladming-based game developer founded in 1991. The game was less successful in international markets, but ultimately sold above 2.7 million copies worldwide by 2004. It was the German market's best-selling computer game of 1998, and remained the region's highest seller of all time by 2003, with over 1.7 million units sold in German-speaking countries. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.Īnno 1602 was a commercial blockbuster that attracted buyers outside the usual demographic of German computer games, including a significant percentage of female customers. Set in the early modern period, it requires the player to build colonies on small islands and manage resources, exploration, diplomacy and trade. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive.
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Anno 1602: New Islands, New Adventures,a entitled 1602 A.D.